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3dr 3D Rotate User Manual
The 3D Tools
3D Rotation Tools
Rotating
a Symbol consists of the following 4 steps:
In Chief
Architect:
1. Create an object
which you wish to use as a symbol but which needs to be rotated before you can
take full advantage of it. Slab-based
objects are the quintessential example of the kind of object for which
ChiefSymbols® 3D Rotate has been created, but
you can rotate any object created in Chief, even walls and cabinets. Just keep in mind that “intelligent” objects
in Chief lose their intelligence once they’ve been exported from Chief. You can’t rotate the faces that comprise a
wall and expect to import them back into Chief as Chief wall objects. Examples of other objects which you may want
to create in Chief and export for rotation are those made with Chief’s moulding
tool, including objects created as 3D revolves (as explained in the tutorials
at the ChiefSymbols® website).
2. Export a 3D
model of the object(s) as a .dxf or .dwg file.
To do this create a Camera View or Overview of the plan and use the File
| Export | DWG/DXF 3D Model option from Chief’s File menu.
Now you need to select one of two 3D Rotate modes: “3D Rotate” or “Express Rotate”. “Express Rotate” has no options and will
automatically rotate the object 90 degrees across the X axis. As an example, you can use this mode to
“stand up” a slab-based object which is “lying down” in Chief. “3D Rotate” can handle rotation at any angle
across any axis. This includes not only
the X, Y, and Z axes, but also any other “custom” axis which can be defined by
2 points selected by the user.
Express Rotation:
In
ChiefSymbols® 3D Rotate:
3. Open the appropriate .dxf or .dwg file in
ChiefSymbols® 3D Rotate.
4. Choose Express Rotate from the toolbar, from
the 3D Menu, by pressing F12, or by typing xr in
the Command Line.
3D Rotate:
When rotating an object in 3D
Rotate mode you can choose to rotate it across the X axis, the Y axis, the Z
axis, or across a custom axis (“2P”) designated by two points which you
select. To choose either the X, Y, or Z
axis simply type in the appropriate letter and press the Enter key. To define a custom axis for the rotation
enter “2”, “P”, or “2P”. When prompted
by the program for the point around which rotation should occur, you may either
enter coordinates (0,0,0 will be sufficient as the importation process back
into Chief Architect will allow you to reposition the symbol at that time) or,
if the desired rotation point is visible in Plan view, you may click at the
appropriate point using Object Snap.
If using the “Define Custom Axis
by Two Points” option the program will prompt you to designate the first of two
points which defines the custom axis; after entering the coordinates for the
first point and pressing the Enter key the program will prompt you for the
coordinates of the second point. Each
of these points must be typed into the command line in the following format:
x,y,z
where X represents the X coordinate of the point, Y
represents the Y coordinate of the point, and Z represents the Z (“height”) of
the point, such as: 0,-6,24
3. Open the appropriate .dxf or .dwg file in
ChiefSymbols® 3D Rotate.
4. Choose “3D
Rotate” from the toolbar, from the 3D Menu, by pressing the F7 key, or by
typing r3 in the Command Line. Then, respond to the prompts which will
appear in the Progress Bar and Prompt Box with the following information:
In the Command Line enter the
axis around which you want the object(s) to be rotated and press Enter.
In the Command Line, enter all
to rotate all entities, or drag a selection window on
the screen to
select the objects you want to rotate, and press Enter.
In the Command Line, enter the
coordinates of the base point for rotation, or click on the base point
and press Enter.
In the Command Line, enter the
angle of rotation in degrees and press the Enter key.
After
saving the file to lock in the changes you’ve made, your model is ready for
importation back into Chief Architect as a custom symbol!
The Rotate View Tool
This tool allows you to change, in real time, the
viewpoint from which you look at the screen objects. Its operation is extremely simple – just click on the screen and
drag the cursor in the desired direction of rotation. While it may look as though the objects themselves are rotating,
they’re not – you’re actually changing the location from which you’re look at
the objects.
To use
this tool:
Invoke
the Rotate View tool from the menu by navigating to 3D > Rotate View, by
clicking on the Rotate View toolbar button, by typing rv
at the Command Line, or by typing Alt+3 V.
The
cursor will now change to the Rotate View cursor (a curved, 4-arrowed
cursor). To change the view, click with
the left button and move the cursor in the desired direction. To terminate the operation, right click to
return the cursor to its standard form.
This tool may be used in any of the four display modes (wireframe,
hidden line, shaded, or shaded with hidden lines).
At any
point you can use the Zoom commands to zoom in or out on a particular area of
the model and the view will remain the same.
To start rotating again, however, make certain to invoke the command
again.
Move Tool
The Move tool allows the user to position the object with
respect to the origin point (the point where all three axes intercept, with
coordinates 0,0,0). While you can
instruct Chief to perform a reorientation operation by checking the “Reset
Origin” box in the Create Symbol Wizard, the Chief Architect function will
simply position an imported object so that, for most types of objects, the
origin point will be at the object’s center along the X axis, at the object’s
rear with respect to the Y axis, and at the object’s lowest point along the Z
axis. Although this method will be
effective for most objects, there are cases where the bottom of the object
should not be at 0 with respect to the Z axis, or where the rear of the object
should not be at 0 on the Y axis. A
self-rimming sink, for example, needs to be positioned so that the bottom of
the flange is at Z=0, as opposed to the bottom of the sink bowl being at
z=0. A doorway should be positioned so
that its front is at Y=0, not its rearmost point. The Move tool will allow any symbol to be brought into Chief so
that it can be used as intended.